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The Impostor sabotages DEATH BATTLE!


(THE FOLLOWING BIO HAS BEEN PROVIDED BY RANDOMANEER123!)


Imposter

Name: N/A

Species: Likely Alien

Theme:


Feats:

-Managed to successfully infiltrate and blend in amid the crew

-Depending on how convincing it is, is able to kill off all normal crewmates -Able to kill numerous crewmates


Strength:

(Wall level)

-Able to snap necks with ease

-Their tongues can penetrate the heads of crewmen with ease

-Able to tear apart the upper body of crewmen in a split second

--Crewmen are 3’6 and weigh 92 lbs, to violently frag that would likely be wall level


Speed:

(Likely Athletic Human level)

-Can scurry through vents dozens of feet long in the span of a split second

-Can kill crewmen before they can react


Durability:

(Likely Human level, possibly Wall level)

-Likely can survive without oxygen due to alien anatomy

-Can be assumed it takes at least two crewmen to overpower them, going by the game’s voting system


Intelligence:

(Likely Above Average)

-Able to sneak amongst the crewmates for extended periods of time

-Able to figure out how to disable lights, oxygen systems, and reactors after only being in a location for a short amount of time

--This includes a spaceship, a research base on an alien planet, and low orbit space station

-Can also operate and force doors shut on any of the above-mentioned locations

-Knows how to operate a pistol, and this likely other, similar weapons

Alien Anatomy/Abilities:


Tongue:

-Can seeming stretch out to likely two or three feet in an instant

-As mentioned, is sharp enough to penetrate the glass helmet and thus the head of a crewmember


Night Vision:

-Even in what is practically total darkness to other crewmen, the Imposter can see perfectly

-This is useful if the Imposter disables the lights of its current location


Possible Self Sustenance:

-Likely doesn’t need oxygen to survive, as they win once the O2 systems fully fail


Equipment:



Knife:

-Used to stab crewmen to death



Pistol:

-Has an unknown amount of bullets in it


Sabotages:



(Useful only in specific locations and thus, specific combat scenarios)

O2:



-Flushes all of the oxygen from the ship

-O2 runs out completely after 40 seconds


Reactor Meltdown:


-Causes the reactor to obviously go into meltdown mode, which lasts 40 seconds

-Once the countdown reaches zero, the reactor explodes



Door Malfunction:


-Locks the Imposter’s chosen door, potentially leaving foes trapped in a room

Lights:

-Shuts down the lights, greatly reducing the target’s vision


Vents/Holes:


-As mentioned above, the Imposter seemingly moves faster while in vents than in on foot


Weaknesses:

-Few durability feats

-Sabotages are very specific uses

-Able to be overpowered by multiple opponents easily, as even two crewmates can subdue it to launch it into space

___

OPPONENT IDEAS: The Detective/The Traitor (Trouble in Terrorist Town)

The Spy (Team Fortress 2)

The Thing (...)

The Monster (Unfortunate Spacemen)


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