(THE FOLLOWING BIO HAS BEEN PROVIDED BY RANDOMANEER123!)
Imposter
Name: N/A
Species: Likely Alien
Theme:
Feats:
-Managed to successfully infiltrate and blend in amid the crew
-Depending on how convincing it is, is able to kill off all normal crewmates -Able to kill numerous crewmates
Strength:
(Wall level)
-Able to snap necks with ease
-Their tongues can penetrate the heads of crewmen with ease
-Able to tear apart the upper body of crewmen in a split second
--Crewmen are 3’6 and weigh 92 lbs, to violently frag that would likely be wall level
Speed:
(Likely Athletic Human level)
-Can scurry through vents dozens of feet long in the span of a split second
-Can kill crewmen before they can react
Durability:
(Likely Human level, possibly Wall level)
-Likely can survive without oxygen due to alien anatomy
-Can be assumed it takes at least two crewmen to overpower them, going by the game’s voting system
Intelligence:
(Likely Above Average)
-Able to sneak amongst the crewmates for extended periods of time
-Able to figure out how to disable lights, oxygen systems, and reactors after only being in a location for a short amount of time
--This includes a spaceship, a research base on an alien planet, and low orbit space station
-Can also operate and force doors shut on any of the above-mentioned locations
-Knows how to operate a pistol, and this likely other, similar weapons
Alien Anatomy/Abilities:
Tongue:
-Can seeming stretch out to likely two or three feet in an instant
-As mentioned, is sharp enough to penetrate the glass helmet and thus the head of a crewmember
Night Vision:
-Even in what is practically total darkness to other crewmen, the Imposter can see perfectly
-This is useful if the Imposter disables the lights of its current location
Possible Self Sustenance:
-Likely doesn’t need oxygen to survive, as they win once the O2 systems fully fail
Equipment:
Knife:
-Used to stab crewmen to death
Pistol:
-Has an unknown amount of bullets in it
Sabotages:
(Useful only in specific locations and thus, specific combat scenarios)
O2:
-Flushes all of the oxygen from the ship
-O2 runs out completely after 40 seconds
Reactor Meltdown:
-Causes the reactor to obviously go into meltdown mode, which lasts 40 seconds
-Once the countdown reaches zero, the reactor explodes
Door Malfunction:
-Locks the Imposter’s chosen door, potentially leaving foes trapped in a room
Lights:
-Shuts down the lights, greatly reducing the target’s vision
Vents/Holes:
-As mentioned above, the Imposter seemingly moves faster while in vents than in on foot
Weaknesses:
-Few durability feats
-Sabotages are very specific uses
-Able to be overpowered by multiple opponents easily, as even two crewmates can subdue it to launch it into space
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OPPONENT IDEAS: The Detective/The Traitor (Trouble in Terrorist Town)
The Spy (Team Fortress 2)
The Thing (...)
The Monster (Unfortunate Spacemen)
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