FRANK HORRIGAN
First Appearance: Fallout 2 (1998)
Age: Unknown
Aliases: Enclave's Greatest Soldier, A True American
Occupation: Military Enforcer of Enclave
Theme:
FEATS:
*One of The most deadliest creatures to have ever walk the waste-lands of Fallout
*Even before his mutation, Frank served in the United States Secret Service
*Serves as the Enclave's Trump Card, involving himself in several difficult missions
-Most of them ended up successful
*Killed Gruthar and the rest of the Intelligent Deathclaws of Vault 13
*When the Chosen One fought him, it was said that he had a fifteen percent chance when it came to defeating Frank
*One of the most underrated badasses in video game history
-Badass enough to be named after a Clint Eastwood character
PHYSIACLITY:
Strength:
(Large Building to City Block)
*Possibly the strongest character in all of the Fallout-verse
*Several times stronger than the common Super Mutant
-For comparison, A super mutant has a muscle mass of 77.41%, at 3.2 meters, and skin is extremely tough in respect to scalpels
--Given how Frank is twelve feet tall, his mutant physiology should be immensely superior
-F.E.V increases his strength by a tenfold
*Considered by his fellow men to be a "Walking Nuke"
*In-Game stats show that his strength level is up to ten
*Easily one-shots Deathclaws
-Deathclaws are durable enough to tank bullets, point blank explosions (some of which can level buildings), and laser fire
*Can easily tear and crush Power Armor
-Power Armor in the Fallout Verse roughly have City Block level durability
--Damaged the Chosen One, who was cladded with the same type of armor
Speed & Reflexes:
(Peak Human to Supersonic)
*Despite his bulky frame, Frank is deceptively quick on his feet
*In-Game stats show that his Agility level is up to ten
*In-game, Can attack several times per round
*Can easily dodge bullets, plasma blasts, machine gun fire, and laser fire
*Can keep up with physically fit humans despite being weighed down by his armor
*Super Mutants are said heightened reflexes and sense, and Frank should have better reflexes
Durability & Stamina:
(Large Building to City Block)
*Durability is heavily augmented by his Armor
*Durability should be superior to other Super Mutants
-This would include Marcus, who literally has bullets imbedded in his body but he doesn't seem to mind
*Survived being mutated and experimented on
*Literally laughed off Plasma fire like it was nothing
-Plasma is powerful enough to reduce someone into a smoldering pile of ash
*Frank can also tank laser fire, explosions, rockets, and small arms fire
*Can tank shots from The Plasma Defender and The Plasma Caster at his peak
-These weapons are said to be able to melt heat resistant metal
--For comparison, The Robo Scorpion, the biggest enemy in New Vegas, is comprised of said metal and the amount to fully vaporize it would be around City Block level
*His armor should more than likely be superior to other forms of Power Armor in the Fallout-Verse (SEE BELLOW)
*Even after he blasted in half, Frank was still alive for a short period of time before ultimately dying
-He was even able to speak coherently
SKILLS:
Intimidation:
-Due to his towering appearance and bulky physique, he can easily intimidate someone
-Made a fully armored man yip in fear after he tanked plasma shots fired at him
Skill Combatant:
*Given how long he has served in the Enclave, he must have years of combat training
*Able to take on several people all at once
-Some of which are either armed with Power Armor or fellow Super Mutants
*Matched the Chosen One in combat
MINDSET:
*The proudest American of them all
*The definition of cold and ruthless
-Ordered a family to be killed because they wouldn't join the Enclave
*Will consider anything outside the Enclave as a threat
*Despite being a Super Mutant, Frank resents/denies the fact that he is one
-He even goes so far as to call The Chosen One a Mutie
*While his In-game stats say his intelligence is at ten, it's also said that Frank has low intellect
-It's further damage due to the F.E.V injections he takes daily
EQUIPMENT:
Arm-Mounted Melee Socket:
*Frank's choice of melee combat
*A large metal knife mounted on his arm
*Can severely damage The Chosen One
-Even if he's cladded in Power Armor
Arm-Mounted Plasma Canon:
*Frank's choice of range weaponry
*Can inflict massive amounts of damage
-Even to foes wearing Power Armor
*Uses Microfusion cells
-Holds fifty shots
*Can easily be reloaded with the Microfusion reactor
Microfusion Reactor:
*Supplies Frank with ammunition for his Plasma Canon
*A Source of power for Frank's armor but that is uncertain
*Increases stamina
Cybernetic Armor:
*A Highly Advanced Cybernetic Armor that was grafted onto Frank's body
*Immensely durable (SEE ABOVE FOR DURABILITY)
-Durability of the armor is around City Block
*Should be superior to other forms of Power Armor in the Fallout-verse
-For comparison, The Power Armor MK II is durable enough withstand being blasted by a plethora of lasers (which was around City Block level)
--Another comparison to be made would be T-51b Armor, which is bullet proof and can last a hundred years without refueling
*Armor is equipped with Bionic Eyes, Arm Control Mechanisms and Leg Rotators
*Powered by the Microfusion Reactor
WEAKNESSES:
*Mentally Unstable
-Even before his mutation, Frank had psychological problems
--F.E.V has damaged to his mind to a further extent
*Somewhat vulnerable to electricity
-Albeit, this isn't much of a setback
*If cut from his F.E.V, he'll more than likely die
-With his body exploding in half...ouch
"You've gotten a lot farther than you should have, but then you haven't met Frank Horrigan either. Your ride's over, mutie. Time to die."
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