UL: Australia, Home to literally the most deadliest animals that Nature has to offer and fires that reduce the land to cinders. It's a dangerous place and you're gonna need some serious balls to live in Down Under. Mettaton: And in this fight, we got some of Down Under's greatest combatants. All of which are ready to throw down in an intense battle to the death!
UL: We have the Sniper, The Long Ranged Assassin of the RED Team!
Mettaton: And Dinocroc, The Last Lizard You'll Ever See! UL: Hello everyone, I'm an Unemployed Loser and He's Mettaton! Mettaton: And join us as we analyze these two warrior's strengths and weaknesses to see who is the true superstar!~ UL: LET'S HIT IT!
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(AUTHOR'S NOTE: I'm limiting Sniper's arsenal for fairness sake.)
THE SNIPER
First Appearance: Team Fortress 2
Species: Human
Birthplace: New Zealand
Height: Unknown
Weight: Unknown
Occupations: Mercenary, Assassin, Saxophonist
Aliases: Mun-dee
Theme:
Feats: -One of nine of the Teufort Nine who was successfully hired by Saxton Hale. -Successfully found his parents in the underwater world of New Zealand. -Knocked out Demoman & Miss Pauling when they came to his home. -Has the best marksmanship out of all the mercenaries. -Survived an encounter with a giant loaf of mutant bread. -Owns a moonshine needle that can melt barrels. -Beat the kill-shot range record from 5 miles away, 3 miles more than the current world record of 2 miles. -Headshoted Blu Medic, Heavy, Scout, Solider, & Pyro. -Effortlessly beat the BLUE Spy at his own game. -While severely weakened, took down the Sniper of Team Fortress Classic. -Overpowered the Medic immediately after being revived. -Fought along side his fellow Mercenaries in the game "Hero Academy" and in the game "Battle Nations" (Non-Canon) -Routinely kills hords of zombies & robots along with the rest of the mercs. -Became a "Jarate Master" after the BLU Spy insulted him (then got revenge on that Spy by throwing his piss at him) -Managed to escape the Medic's new office without him or the Classic BLU Heavy noticing -Managed to kidnap both the Demoman and Ms. Pauling rather easily. Physicality:
Strength:
-Although its unknown where he ranks among his mercs in terms of strength, he is definitely up there.
-Can shoot arrows at such a force that the arrows are able to embed themselves in a variety of surfaces, such as concrete, metal, stone, and wood.
-Impales the BLU Spy with a Kukri and pierces his rib-cage.
--Which believe me is actually hard to do.
-While severely injured, breaks down a door with a shoulder bash.
-Can chuck a jarate several meters away.
-Overpowers Medic shortly after he is revived.
-Tied up a struggling Ms. Pauling, after being injected with walfsbane.
-Even when being several in no condition to actually fight (as told by the Medic), managed to smash a whole wooden door off of its hinges.
-Can kill metal robots with nothing but a few swings on a Melee Weapon.
-Can take on foes as strong as the Heavy and Soldier.
-Can drag a drunken Demoman's body out of his house.
Durability:
-Survives getting thrown into a wall by the Yeti (as shown above).
-Survived being shot in the abdomen multiple times.
-Tanks injuries from robots.
-Base speed in TF2 for Sniper is a base 100%, tieing him with both with Pyro and Engineer.
-As a baby, somehow survived a rocket crash landing from New Zealand to Australia, with him inside it.
-Can walk around just fine even after Medic injected a blue whale's penial gland into his brain stem. (not really sure how dangerous that is, but might as well mention it)
-Despite Medic stating he was in no condition to fight (as he was covered in scars), decided to get back to work anyway.
-Can take bullets, rockets, and being set on fire. (although they still do damage him)
-Can survive powerful blows from both the Heavy and Soldier, whom of which are capable of wrestling bears.
-Takes Pain Tonics to prevent him feeling the pain of his organs shutting down after his kidneys grew three times in size.
-Should be scaled to the Scout, who took three rockets point blank without much injury.
-Can take magical attacks from the powerful Wizard Merasmus.
-Lives without a soul in his body, as it was surgically transplanted out of him and into the Medic.
Speed:
-Stays scoped enough long in to fill up multiple jars of piss (as shown above).
--So much yes
-Dodges multiple gunshots while on a hightower.
-Shoots three people in about three seconds.
-Can dodge rockets, arrows, & other long-ranged weapons from
Personality/Intelligence:
-A very calm person on the battlefield.
-Not afraid of death as shown when he died and came back to life.
-A very skilled saxophonist while helping Scout learn how to treat a lady.
-Takes his job to a serious degree.
--So serious to the point where he has to vouche for himself to his parents about his job.
-Like all the other mercs, a genius on the battlefield.
-Sniping is his profession, meaning he has mathematical skills.
-Keeps to his role while simultaneously dealing with potential threats like spies, or other close-ranged opponents.
-Has had experience with robots, aliens, & zombies on the battlefield.
-As a professional, he has standards;
-Be polite
-Be efficient
-And have a plan to kill everyone you know.
Marksmanship:
-Sniper is the most efficient marksman on the team by default.
-Lands three headshots, & reloads in about three seconds.
-Headshots the Heavy & somehow kills the Demoman.
-Shoots an active Bread Monster's tentacle.
-Shoots right through metal several times.
-Can land a killshot from 5 miles away, 3 miles more than the current world record of 2 miles.
-Shot the Classic Sniper.
Taunt Kill:
Stab Stab Stab:
-Sniper gets up close to the enemy and proceeds to stab them with an arrow.
-Keeps the opponent stunned when impaled.
-Insta-kills when he pulls out the arrow.
-Taunt only available when he has the Huntsman equipped.
-Sniper's signature and only taunt kill.
Weapons:
Stock:
-Ordinary hunting rifle with sniper scope.
-Shots gradually increase in damage if scoped.
-Headshots deal x3 damage.
The Huntsman:
-Bow that can fire arrows at a quick rate,
-Better equipped for head-on encounters.
-Headshots like a sniper rifle.
-Can be lit on fire for afterburn damage.
-Arrows can be shot down or airblasted.
--Cannot scope.
-Can taunt kill.
--Less accurate.
Bushwacka:
-Mini-crit damage is changed to crit.
-Can be used in tandem with Jarate and the Carbine.
-Damage vulnerability is increased when weapon is active.
Tribalman's Shiv:
-Inflicts bleeding damage for 6 seconds on hit.
-Damage lowered by 50%
Jarate:
-A weapon invented by none other then Saxton Hale.
-The Jar-based Karate.
-Takes Saxton Hale Jarate Pills to triple the size of his kidneys which he uses along with the Saxton Hale Pain Tonic so he can't feel his organs shutting down.
-A literal jar of Sniper's urine.
-Can be thrown at enemies to deal guaranteed mini-crit damage.
-Exposes hidden enemies and extinguishes fire.
-Can be upgraded to slow enemies down.
Cleaner's Carbine: -Hits charge "Crikey" meter. -Once charged, all weapons deal mini-crits for 8 seconds. -Slower fire rate. Weaknesses:
-Not built for the front lines as he is more of an assassin than a soldier.
-While zoomed, he is vulnerable to up-close attacks.
-Arrows and Jarate can be airblasted back at him.
-He is a glass cannon.
--Compared to other mercenaries, is somewhat lacking in his own physical feats.
-Is a huge workaholic, as apparently being dead for 12 hours is the longest holiday he's ever had.
-While insisting on being a professional he is just as crazy as his fellow Mercenaries.
-All weapons, with the exception of Melee weapons, have finite ammunition, so he must locate more.
-Jarate has a 20 second recharge, and enemy Pyros are capable of reflecting it back at him.
-Suffers organ failure from taking Jarate Pills, which tripled the size of his kidneys (However, takes pain tonics to numb the pain of said organ failure).
-Is, in fact, not a professional according to his standards (Be Polite, Be Efficient, Have a Plan to Kill Everyone You Meet).
--"Oi! You're bleedin' gravy, fatso!"
-Is not Australian
"Professionals have standards: Be polite, be efficient, and have a plan to kill everyone you meet."
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Name: Dinocroc Species: Genetic cross between a dinosaur and a modern day crocodile Theme:
Feats:
-Escaped its enclosure as a hatchling
-Escaped a second research base along with Supergator
-Easily killed Supergator in a one on one fight
(Wall level to Small Building level at most):
-Can bite through human flesh and bone with ease
-Its footsteps are extremely loud, with them also being powerful enough to shake the ground
-Chewed up a bike with ease
-Able to casually crush several grown men in its jaws
-Smashed into the underside of a boathouse with enough force to shake the entire structure
--Casually busted through the underside of said boathouse moments later
-Can crush people to death with its stomps
--Also, was able to hold Supergator's mouth shut with said stomps
-Easily able to shred cows
-Busted through a large concrete wall
-Shown to be far superior to Supergator, which completely flattened a van with ease
-Was even able to drag and flip Supergator over without much difficulty
--Supergator is comparable to the Sarcosuchus, which likely weighed around 7,700-9,500 lbs (3492-4309 kg)
(Superhuman, low Subsonic at most):
-Able to keep up with a speedboat, which moves at around these speeds
-Blitzes humans regularly, including several armed police officers
-Can keep up with the Supergator in a fight
--Supergator was able to keep up with a speeding van with ease
---Also, in said fight, it was shown to be agile enough to jump and even stomp Supergator's mouth closed
(Wall level+, possibly Small Building Level at the most):
-As a hatchling, fought and killed its sibling, during this it might've taken a few bites or scratches
-Shrugged off a stab to the face
-Tanked several shotgun shells with ease
-Shrugged off assault rifle fire
-Got hit by an oncoming train and survived, if only barely
-Survived getting a metal pole through one of its eyes
-Casually tanked hits from Supergator
--It actually seemed perfectly fine after the fight was over
-A sawdust based explosion that busted down a bit of a barn killed it permanently
Intelligence
(Animalistic):
-Knows to ambush its prey, such as when it surprise attacked a woman as a hatchling
--Has also been shown to do this on numerous other occasions, even as a fully grown adult
---Despite this, it's stealth is debatable as its footsteps are enough to make the ground shake
---I blame bad writing
-Aside from biting, the beast has been shown to attack via headbutts and stomps
-The beast still knew to cut off its prey, such as when a kid rushed into a house, the Dinocroc took a shortcut through the water
-Knew to attack Supergator's less armored underbelly
Misc. Physiology:
-Is roughly 50 feet in length
-Teeth
--Should be just as, if not more durable than a normal crocodile's teeth
--The bite force of the monster should be similar if not superior to the likes of the Sarcosuchus, which had one of around 18,000 psi
-Tail
--Aside from helping it swim, should also be powerful enough to be used as a club
-Scales
--As mentioned above, these scales are powerful enough to withstand assault rifle fire
-Aquatic nature
--Due to it being a crocodile, this is fairly obvious
Weaknesses: -Animalistic nature allows it to be outsmarted -No ranged attacks -Despite resistance to bullets, it seems the likes of explosions and such can kill it -Eyes are vulnerable
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